After a delayed release, Destiny ii: Beyond Low-cal gave players a new storyline, strike, and raid (the latter of which is every bit challenging every bit ever) to conquer every bit they rest the powers of lite and darkness. Forth the fashion, Guardians found themselves facing off confronting a plethora of bosses that surely gave them a run for their blink.

Bosses typically set themselves apart from their lackeys with their large health bar (which scrolls across the bottom of the screen) and by demanding tactics more complex than pointing and shooting. Each new Beyond Light dominate is different from the next, and their varied strength, resilience, and other attributes make some bosses tougher to beat than others. Naturally, there will exist Beyond Light spoilers ahead!

7 Phylaks, The Warrior

Destiny 2: Beyond Light Phylasks Boss

Beyond Light'due south story has Guardians dismantle the regime of Eramis, a Stasis-wielding Fallen Kell who has a bone to pick with humanity and the Traveler. Phylaks is the first of her lieutenants that Guardians claiming, marking the beginning time they go head-to-head with a user of Stasis, the freezing manifestation of the Darkness. Because simply a small-scale number of adds will attack players concurrently, Phylaks should exist the simplest Beyond Light boss to defeat.

While Phylaks is the easiest boss, she won't be a walk in the park. Players need to simultaneously dodge her Stasis ground attack and sniper shots while they do harm and eliminate her minions. After every tertiary of her health is depleted, she escapes to a higher platform as Guardians attempt to chase her without falling. Each subsequent platform has fewer embrace options, so weapons that can deal a lot of impairment in a single shot will be best for tackling this lieutenant.

6 Praksis, The Technocrat

Destiny 2: Beyond Light Praksis

This laughing lieutenant is the 2nd leader of Eramis'south empire. This scientist is responsible for the technology used to harness Stasis, and it shows in his dominate boxing. Praksis has developed proficiency in wielding the Darkness, regularly lobbing grenades at Guardians that freeze them in place long plenty to be killed by his Shrapnel Launcher, smash assault, or infinitely spawning adds.

To make matters worse, Praksis enjoys immunity after every quarter of his health is knocked off. Players must dodge minions and destroy an increasing number of shield generators to impairment Praksis once more. During the duel, Guardians should brand use of the large arena and avert staying still. Being stationary ways Stasis, and Stasis means death.

5 Eramis, Kell of Darkness

Destiny 2: Beyond Light Eramis Stasis

Concluding Beyond Light'due south storyline is the final bout with Eramis. Consumed with hatred towards the Traveler for abandoning her people, the Fallen Kell wields, embraces, and has mastered the Darkness. Armed with a Shrapnel Launcher, Eramis moves slowly towards the Guardian, sporadically firing a barrage of Stasis bullets from her fingertips. Touching ane bullet freezes the player for a few seconds, ofttimes more than than enough fourth dimension for Eramis or her many underlings to land a last blow.

Guardians should utilise two main avails to their advantage: the area's shields and Eramis's tendency to shoot where they are instead of where they are going. Kill Fallen in the shadows until Eramis gets an angle, run away, find new cover, and damage her when possible. Unlike her lieutenants, she has no allowed stage, so Guardians should go on ducking, running, and shooting until they are ready to give her a final taste of Stasis, for now.

four Kridis, Dark Priestess

Destiny 2: Beyond Light Kridis Stasis

Also obsessed with the Darkness, Kridis was the natural option to succeed Eramis later on her fall to the Guardians. After the Beyond Light storyline, Kridis took to rebuilding the crumbling empire before players put a stop to it.

The battle takes place where Eramis took her final stand up, and the Kridis fight shares a plethora of other similarities as well. Both have an identical Stasis assault and accept similar, deadening movement patterns. While Kridis's swords are a bit easier to confront caput-on than the fallen Kell's gun, the other differences betwixt this and the prior boss fight brand this one harder. For starters, Guardians don't relish a recharge vitrify to their Stasis abilities. Secondly, Kridis enters an immune phase afterwards a quarter of her health is depleted. Before dissentious her again, her four servitors must be killed. Guardians with practiced short-range, high-impairment weapons (Flavour of the Called added some nice ones) will fare well against these adds. Bring a sword.

3 Belmon, Transcendent Heed

Destiny 2: Beyond Light Fighting Belmont

Guardians descended into The Glassway strike to stop Eramis from opening a portal for the Vex. It didn't piece of work, and Belmon, a massive Vex Hydra, came out. Sporting a tiny weak spot guarded past rotating shields and armed with a cannon, Belmon would be tough enough to handle on its own. Sadly, the difficulty is in the details.

Belmon does not enter the portal alone. It is accompanied past a smaller yet bulky Transcendent Hydra that it tag teams with when its health gets lower. Aided past an army of Vex, including a horde of the new, vicious, craven-esque Wyverns, the shielded boss is able to maintain its offenses and defenses throughout the encounter. Thankfully, the arena is wide and has corridors that Guardians tin can employ for cover (enemies and the bosses will occasionally enter so don't go caught out). The key is to not go overwhelmed, then surviving, picking off adds, and whittling the bosses' health away is imperative to success.

2 Atraks-1, Fallen Exo

Destiny 2: Beyond Light Raid Boss Atraks-1

Just when Guardians thought they were washed with Eramis and her ilk, they plunged headfirst into the Deep Stone Crypt raid. There, they constitute Atraks-1. Formally known every bit Atraks, The Wildcard, this Fallen Commander uploaded her consciousness into an Exo body.

Every Guardian in the raiding party of half-dozen volition have a unique role in taking down the Eliksni Baron. Her duplicate clones scattered across the map are at the core of this claiming. Split into teams, separated players must communicate to notice which re-create is the existent Atraks-one and damage her. Damaging the wrong 1 will cause a swift stop to every Guardian's life. Afterward a series of complicated mechanics executed to perfection many times over, teams volition be able to shell the correct copy of Atraks-ane and move on to the hardest enemy in the game.

1 Taniks, The Abomination

Destiny 2: Beyond Light Raid boss Taniks, The Abomination riding glider into combat

After defeating Atraks-one and crash-landing downwards to Earth, Guardians become heads-to-head with a familiar confront. Taniks is a Fallen foe who Guardians fought for the first fourth dimension in the original Destiny's House of Wolves expansion and many times since.

Players must use all of the mechanics they've learned throughout the raid to take down Taniks, including the Scanner, Suppressor, and Operator augments, shooting and depositing nuclear cores, and quickly damaging the boss when it is the right time to do and then. If fireteams are able to whittle Taniks's health down inside three impairment phases, he will enter his concluding stand up phase, teleporting around the map. If Guardians don't kill Taniks after five teleportations, he will wipe the whole group out. As usual, pack something that punches hard and quick for Taniks, one of the hardest raid bosses in all of Destiny.

NEXT: 10 Unresolved Mysteries and Plot Holes Left Hanging In Destiny ii: Beyond Light